Clash Royale - Tower Skins

I had the incredible opportunity of working as a Modeler and Look Development artist for Supercell's Clash Royale for a few seasons!

Modeling done in Maya and ZBrush, Texturing in Substance Painter and Render in Arnold.

These tower skins were done as a team effort with the guys at Ocellus who are incredibly competent and professional at what they do. It was a real pleasure to work with them on this project! Thank you very much!
------
Creative Directors:
Cyril Corallo (Ocellus)
https://www.artstation.com/cyrilcorallo
Brice Laville Saint-Martin (Supercell)
https://www.artstation.com/bricelavillesaintmartin
------
Tower Skin Design Team:
Tiphaine Jego (Lead)
https://www.artstation.com/tiphainejego
Vy-Kim Nguyen
https://www.artstation.com/vkvka
Jordan Parrin
https://www.artstation.com/jordanparrin
------
Tower Skin 3D Art Team:
Anya Mozharovska (Lead)
https://www.artstation.com/an_na
Perrine Lozinguez
https://www.artstation.com/perrinelozinguez
Yann Demange
https://www.artstation.com/demangeyann
Maxime Chevrier
https://www.artstation.com/chevrier_maxime

Clashmas' Tower Skin - Responsible for Look Development (King Tower only)

Clashmas' Tower Skin - Responsible for Look Development (King Tower only)

In-game back view

In-game back view

The Heist Tower Skin - Initial texturing and render for King Tower. Perrine Lozinguez was responsible for finishing this one and for doing Princess Tower, go check out her work!

The Heist Tower Skin - Initial texturing and render for King Tower. Perrine Lozinguez was responsible for finishing this one and for doing Princess Tower, go check out her work!

The Log Tower Skin - Responsible for Modeling and Look Development on both towers

The Log Tower Skin - Responsible for Modeling and Look Development on both towers

Birthday Tower Skin - Responsible for Look Development on both towers.

Birthday Tower Skin - Responsible for Look Development on both towers.